Some Assets I modeled, shaded, and rigged for Techvis, made in Maya for Viewport 2.0, Vray, Arnold and Unreal. These images are Viewport Screenshots.
See some of these in action in the Midway previs breakdown. Keep an eye out for the Milo Motion control rig, Which I rigged using custom matrix constraints:
More work on the previs sequence. Beast transformation rigged and newly textured. Made a couple smoke blasts, and enhanced the character models with built-in rim lights.
Working on updating the Previs reel and learning a some new things in the process. The base set was provided from a previs class in college, and has been extensively modified to better fit the scene and for a stronger visual design.
Quick Study to test out a model I bought to practice with. Original is from the Ep 1. of Yuri!!! on ICE, I wasn’t able to locate who the original key animator was: https://youtu.be/WewsgJewJfw